Intro –
Playing video games has always been something I’ve loved to do since I was a child, and being the imaginative soul that I am, I make it a point to “draw outside the lines,” as it were. When I first played The Legend of Zelda: Breath of the Wild, I used to follow my own path instead of the one the game gave me because I couldn’t be bothered to follow it.
I didn’t want to feel like I was surrendering my will to my own game. This is why I spent a good amount of time not following the game’s intended route.
But that’s the thing: I already know the game since this is a replay of sorts, and I do feel like that has changed the way I look at its natural progression. Even then, there are still ways I can do what I want without taking it to the point of risking certain death, like going anywhere near Central Hyrule before I’m ready.
Following objectives and creating my own have one thing in common: my choice. See, I can follow a set path, but it can also get to a point where something in the game may have to wait until later, even if it can technically be done now. I can deliberately undertake a Shrine Quest, for example, but the time it requires may mean I have to save it for later.
Personally, I do believe that taking a different route can make the game more challenging, but as I’ve learned the hard way, it can also make things overwhelmingly difficult, causing you to either risk certain death or save that route for later.
I’m before you today to share my experience with breaking the routes games give you and what you can take from it.
Knowledge Is The Power –
On my original playthrough, I was jumping all over the map, and doing things that way gave me the confidence to keep doing so. I didn’t go straight to certain Shrines or even places I was supposed to go because I wanted to do it my way. I did, but the price I paid was that it seemed to take me longer to beat the game.
On this replay, I wanted to do something different. I wanted to prioritize completing Shrines in a certain order to keep with each region’s progression, and that also means making sure my plan to get the Master Sword before tackling the Divine Beasts remains absolute. In regard to drawing outside the lines, I am and I am not. Make of that what you will.
My plan is simple: get the Master Sword, and once I do, don’t let the Trial of the Sword wait. If I can get the sword to full power right out of the starting gate, I can go through the rest of the game better prepared for the stronger enemies waiting for me.
Why am I doing this? Because even though I’m following the game’s progression of sorts, I’m still doing it my way. Call it give and take.
I’ve always been the type that if I can find a better way of doing something, I will. That’s why I’m sticking to my plan of Shrine hopping before I tackle the Divine Beasts.
You get the objective to go after the Divine Beasts fairly early in the game, at a point when I don’t feel properly prepared for everything that awaits me there. Master Sword in hand, I will be.
Restrictions Within Reason –
I attempted Central Hyrule as a means of progression and unlocking the region’s Tower, but I had to leave it alone because I was no match for the Guardians patrolling it. However, the silver lining was that it gave me a sense of what is and isn’t worth pursuing at that moment. For example, I was doing The Crowned Beast Shrine Quest, and the biggest pain in my ass was getting a buck. I eventually did it, but the experience also reinforced my “leave it alone for now” rule. In so doing, I avoided unnecessary frustration.
Following a region-by-region path is easier and better because, as I’m doing now, I’m unlocking things as I go along, including the Shrines in each area, however many there are. The bigger thing about it is that I’m finding new ways to conquer different obstacles in those regions, and that also means establishing different routes to get around tougher threats, like the Lynel waiting just outside the East Lanayru Promenade Gate.
The Lynel outside the gate hunts anything within its range, so whether I’m meant to go through that asshole to get where I’m going or not, the path provides. Simply put, I climbed the mountain to my right and worked my way around the dumb son of a bitch. Being grounded creatures, Lynels have no sense of atmosphere, making getting around them easier when the terrain allows it.
For me, my own self-imposed limitations keep me on the straight and narrow in the sense that I’m not wandering around trying to find Shrines and wasting time in regions I have no business being in yet.
And I think that’s why I love my replay right now. I’m not following a line of sorts, but at the same time, I am. I’m tackling the regions from easiest to hardest, eventually leading me toward the areas where I know I’ll be ready to conquer whatever comes next.
Breaking the Route vs. Breaking the Game –
To me, overpowering Link at my current point isn’t necessary because my goal is to build him up gradually. Sure, I can go after the EX Treasures right now and get that powerful armor, but the reason I’m not is because that would cause me to deviate from my path just to get something I might not wear on principle.
Besides, like I always say, I like to fight with my food. Speaking of current routes, it’s also for this reason that I decided not to reap the bigger rewards that await inside the Shrines of Jitan Sa’mi and Chaas Qeta.
It’s not that I couldn’t outsmart or outdo what awaits in both places because I’ve done it before. But this time, I want my replay to end differently because it was played differently. This also goes for my upgrades.
My Climbing Boots, Heart Containers, and Stamina Vessels keep progression meaningful because they make some of the game’s unforgiving aspects more forgiving. Simply put, when I’m climbing mountains to reach the Shrines waiting on them, I can burn through less stamina and keep my footing.
I’ve gotten to a point where I don’t see a reason to have it all at that moment. Video games are all about creating an experience, and you’re not doing that if you’re constantly trying to obtain certain things you’re not meant to have yet. I’ve always been the type of gamer who wants to see what I can accomplish without that something.
This is why I’m going to attempt the Master Sword Trials after I get said Sword because it’ll be my wit, cunning, and strategic gaming genius against a shitload of enemies, three trials, and limited life. True mastery isn’t getting something early; it’s seeing what you can do before you reach that something.
Conclusion –
To wrap up, changing the route on a playthrough, especially if it’s a replay, isn’t a bad idea as long as you stay within the limits of what is and isn’t reasonable based on where you are and where you’re not supposed to be yet.
This is a lesson I learned the hard way and, going forward, something I will keep in mind. This is also the reason why I chose the path I did in going after the Divine Beasts only after completing the Master Sword Trials. I want to be ready for everything.
From my natural experience on my replay thus far, I feel like this game is unpredictable, but not so much in the sense that I don’t know what’s next. I do. It’s more along the lines of the game presenting new ways to challenge how I move forward. Following my own route in regard to progression has given me a new perspective on how to attain mastery.
So I leave you with this: break the route only if it benefits you. Don’t do what I did on my first playthrough of Breath of the Wild, where I made my own path but also made things so much harder on myself.
Point of Order: Know when and when not to break away.









